Here are just a few examples of products that I contributed to during my 6+ year tenure within the Architectural Visualisation sector.
My personal contribution during this time included:
- 3D modelling of terrain, houses, floorplans, and both interior and exterior assets
- Asset creation and development of workflow pipelines
- Material creation and development of PBR workflows
- Quality control of models, assets and app functionality
- Management of a smaller core team as well as a larger team to complete these projects
Throughout this time I worked as a 3D Artist, then as a Lead 3D Artist and eventually Art Manager working on dozens of large-scale residential and retail projects. These varied from planning application stages, allowing the visualisation of sites before any bricks were laid, to creating content for Virtual Tours, allowing customers to tailor-make their home design whilst it was being built.
When I started as a 3D Artist early on, I was involved with the creation of house models, floorplans and environments. Later when I became Art Lead and Art Manager, I was mainly tasked with the house model sector of production. Final products of this team included the creation of real-time applications as well as models for CGI rendering. These included house exteriors, interior floorplans, and virtual walkthrough tours.